Game Client Development
Production Unity client engineering spanning gameplay features, engine-facing systems, rendering-sensitive workflows, and platform integration.
Key areas
- Production Unity systems Gameplay, camera, package, and runtime work for shipped mobile titles.
- Client-service features Authentication, UGC, cloud save, and bootstrap flows across gameplay-adjacent services.
- Platform integration Release-minded client work with Steam, store, and service connectivity constraints.
- Performance-minded R&D Shaders, mesh generation, renderer experiments, and data-oriented runtime patterns.